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The TeamTalk 4 SDK enables developers to quickly develop applications with instant messaging, voice over IP (VoIP) and video capturing capabilities. The TeamTalk 4 SDK consists of both a client and a server. The TeamTalk server is a standalone application which provides user authentication and keeps track of connected clients. It can operate in both LAN or WAN (Internet) environments. Each server instance is capable of serving 1000 simultaneous clients. A TeamTalk client can connect to the server and can from there interact with other clients.
The client is wrapped in a DLL file (.so on Linux) which enables developers to add the following features to their application: Multiple active real time audio and video streams; Instant text messaging; File sharing; Tree structure for grouping clients; Audio capture supported by DirectSound, WinMM and ALSA; Video capture supported by DirectShow and Video4Linux (V4L), and many more.
The TeamTalk 4 DLL comes in two versions, one for development in .NET Framework using an object-oriented approach and one with a C-API for development in C and C++. Numerous examples are included with the SDK so developers can easily get started developing their own applications.